So, I got a chance to hear a guest visit by Cari Begle, from Stardock, talk about her experiences with being the Lead Designer for Gal Civ II.
This is what I wanted to make noted for Genesis:
Scalable UI - bigger resolution, more usable space (not bigger UI)
I didn't really understand this, but "make code which displays unallocated memory a priority at the beginning" was written down. _________________ Bamf! Claw! Fang!
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Gex wrote:
As always, I dig Arc.
Alex W wrote:
"Hmm, fire and projectile! I wonder what those two will do... let me think.... fire... projectile... fire... god damn this is tough."
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